- Il ne faut pas remplir la méthode
playTurn
de lignes de code, mais organiser votre code selon des méthodes et classes. Par exemple :
class Player {
playTurn(warrior) {
if (this.isInjured(warrior)) {
warrior.rest();
}
}
isInjured(warrior) {
return warrior.health() < 20;
}
}
- Si vous voulez exécuter un code au début de chaque niveau, définissez un constructeur dans la classe
Player
, de cette façon :
class Player {
constructor() {
this.health = 20;
}
}
- You can call methods of the Space API directly after a sense. For example, the "feel" sense in the "Baby Steps" tower returns one space. You can call
isEmpty()
on this to determine if the space is clear before walking there:
class Player {
playTurn(warrior) {
if (warrior.feel().isEmpty()) {
warrior.walk();
}
}
}
- Some senses (like "look" and "listen" in the "Baby Steps" tower) return an array of spaces instead, so you might find many of the Array prototype methods really useful. Here is an example of the Array.prototype.find method:
class Player {
isEnemyInSight(warrior) {
const spaceWithUnit = warrior.look().find(space => space.isUnit());
return spaceWithUnit && spaceWithUnit.getUnit().isEnemy();
}
}